Search found 7 matches

by Taycott
Tue Jul 16, 2019 12:14 pm
Forum: Modding
Topic: Editor Bugs
Replies: 3
Views: 4448

Re: Editor Bugs

2 more minor bugs. Skipping Cinematics : Pressing esc twice to skip a cinematic in the editor transitions you from the editor into the actual game. The level continues as normal, but pressing escape again now brings up the pause menu and allows you to return to the world map rather than returning yo...
by Taycott
Tue Jul 09, 2019 11:26 am
Forum: Modding
Topic: Editor Bugs
Replies: 3
Views: 4448

Editor Bugs

Here are a few bugs that I've encountered while using the editor. I figure this thread could serve as a hub for any future bugs as well (not that I expect to encounter many more, this editor is fantastic :) ). Ice Demon : When positioning the ice_demon mob a large blue aura remains on the ground eve...
by Taycott
Sun Jul 07, 2019 7:33 am
Forum: Modding
Topic: Editing Existing Objects in Lua
Replies: 3
Views: 4642

Re: Editing Existing Objects in Lua

I've been able to make some progress using def_aux_card() to modify variables from cards.lua, but it seems that in order to make more advanced changes or additions I would need to script the basic functionality of an ability from scratch in order to change it. For example, if I wished to add a gem u...
by Taycott
Sat Jul 06, 2019 8:56 pm
Forum: Modding
Topic: Editing Existing Objects in Lua
Replies: 3
Views: 4642

Re: Editing Existing Objects in Lua

Perfect, thanks for the quick reply! This is exactly what I've been missing.
by Taycott
Sat Jul 06, 2019 6:38 am
Forum: Modding
Topic: Editing Existing Objects in Lua
Replies: 3
Views: 4642

Editing Existing Objects in Lua

I'm a bit lost on how I might be able to edit existing weapons and abilities in Lua. The test mod demonstrates how to define a new weapon or ability, but the only way I've found to edit an existing weapon, ability, or hero is to re-define them with def_weapon, ability, or object using the same name ...
by Taycott
Thu Jul 04, 2019 7:55 pm
Forum: General Discussion
Topic: Modding Tools
Replies: 6
Views: 5569

Re: Modding Tools

Oh absolutely! I've already begun designing a few ideas for potential mods. I would love the opportunity to get started and to help you with testing.
by Taycott
Wed Jul 03, 2019 8:39 am
Forum: General Discussion
Topic: Modding Tools
Replies: 6
Views: 5569

Modding Tools

Hi, I have recently finished my first playthrough of the game and I absolutely loved it! Certainly one of my favorite turn-based games to date. I'm aware that a Grimrock-style level editor is in the works and I'm curious if there are additional modding tools planned as well. Will it be possible for ...