Search found 56 matches

by petri
Fri Aug 23, 2019 9:01 am
Forum: General Discussion
Topic: Great game, but . . .
Replies: 15
Views: 1474

Re: Great game, but . . .

Sorry about the crash! The bug has been fixed in 1.2.1 (out now).
by petri
Fri Aug 23, 2019 7:33 am
Forum: General Discussion
Topic: Great game, but . . .
Replies: 15
Views: 1474

Re: Great game, but . . .

Thanks, glad to hear you like the game!

I agree more abilities would be nice for replayability. Any takers on the modding community? :D
by petri
Fri Aug 23, 2019 7:19 am
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 286

Re: Unlocking Items Automatically

Cool! :)
by petri
Fri Aug 23, 2019 3:52 am
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 286

Re: Unlocking Items Automatically

Sorry, I renamed a couple of functions:
get_registry, set_registry, get_merchant_inventory.

They should be documented in the scripting reference now.
by petri
Thu Aug 22, 2019 12:06 pm
Forum: General Discussion
Topic: Bug Reports
Replies: 6
Views: 448

Re: Bug Reports

Thanks for the bug reports! Apparently something went wrong with the latest update. We'll get cracking asap...
by petri
Wed Aug 21, 2019 7:01 am
Forum: Modding
Topic: AI Bug
Replies: 2
Views: 121

Re: AI Bug

Many thanks for the bug reports!
by petri
Mon Aug 19, 2019 8:42 am
Forum: Modding
Topic: Build 1.2.0 released!
Replies: 0
Views: 89

Build 1.2.0 released!

This is probably the last beta release.

Changes in 1.2.0:
- Bug fix: publishing a mod to Steam Workshop crashes
by petri
Thu Aug 15, 2019 12:25 pm
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 286

Re: Unlocking Items Automatically

I added the functions mentioned above. Check out the new version in Steam.
by petri
Thu Aug 15, 2019 12:25 pm
Forum: Modding
Topic: Build 1.1.9 released!
Replies: 0
Views: 80

Build 1.1.9 released!

Summer holidays are over and we're back working on the editor release. Changes in 1.1.9: - Improved error handling when saving particle systems - Improved the hygiene of mods by undefining assets defined by mods when loading a level - The idea is to prevent placing objects defined in another mod to ...
by petri
Thu Aug 15, 2019 11:35 am
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 286

Re: Unlocking Items Automatically

Sorry for the looong delay! We've been on a long break after the intensive crunch we had in spring and we've just got back to finish the modding support. The answer to your question depends where/when you want to add the cards. E.g. do you want to add them to the merchant stock after a mission, or a...