Search found 56 matches
- Fri Aug 23, 2019 9:01 am
- Forum: General Discussion
- Topic: Great game, but . . .
- Replies: 15
- Views: 48148
Re: Great game, but . . .
Sorry about the crash! The bug has been fixed in 1.2.1 (out now).
- Fri Aug 23, 2019 7:33 am
- Forum: General Discussion
- Topic: Great game, but . . .
- Replies: 15
- Views: 48148
Re: Great game, but . . .
Thanks, glad to hear you like the game!
I agree more abilities would be nice for replayability. Any takers on the modding community?
I agree more abilities would be nice for replayability. Any takers on the modding community?
- Fri Aug 23, 2019 7:19 am
- Forum: Modding
- Topic: Unlocking Items Automatically
- Replies: 8
- Views: 29086
- Fri Aug 23, 2019 3:52 am
- Forum: Modding
- Topic: Unlocking Items Automatically
- Replies: 8
- Views: 29086
Re: Unlocking Items Automatically
Sorry, I renamed a couple of functions:
get_registry, set_registry, get_merchant_inventory.
They should be documented in the scripting reference now.
get_registry, set_registry, get_merchant_inventory.
They should be documented in the scripting reference now.
- Thu Aug 22, 2019 12:06 pm
- Forum: General Discussion
- Topic: Bug Reports
- Replies: 6
- Views: 23399
Re: Bug Reports
Thanks for the bug reports! Apparently something went wrong with the latest update. We'll get cracking asap...
Re: AI Bug
Many thanks for the bug reports!
- Mon Aug 19, 2019 8:42 am
- Forum: Modding
- Topic: Build 1.2.0 released!
- Replies: 0
- Views: 27177
Build 1.2.0 released!
This is probably the last beta release.
Changes in 1.2.0:
- Bug fix: publishing a mod to Steam Workshop crashes
Changes in 1.2.0:
- Bug fix: publishing a mod to Steam Workshop crashes
- Thu Aug 15, 2019 12:25 pm
- Forum: Modding
- Topic: Unlocking Items Automatically
- Replies: 8
- Views: 29086
Re: Unlocking Items Automatically
I added the functions mentioned above. Check out the new version in Steam.
- Thu Aug 15, 2019 12:25 pm
- Forum: Modding
- Topic: Build 1.1.9 released!
- Replies: 0
- Views: 25398
Build 1.1.9 released!
Summer holidays are over and we're back working on the editor release. Changes in 1.1.9: - Improved error handling when saving particle systems - Improved the hygiene of mods by undefining assets defined by mods when loading a level - The idea is to prevent placing objects defined in another mod to ...
- Thu Aug 15, 2019 11:35 am
- Forum: Modding
- Topic: Unlocking Items Automatically
- Replies: 8
- Views: 29086
Re: Unlocking Items Automatically
Sorry for the looong delay! We've been on a long break after the intensive crunch we had in spring and we've just got back to finish the modding support. The answer to your question depends where/when you want to add the cards. E.g. do you want to add them to the merchant stock after a mission, or a...