Search found 9 matches

by JohnWordsworth
Fri Aug 23, 2019 7:43 am
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 285

Re: Unlocking Items Automatically

That works a treat - I can see the card in Steelface's inventory - many thanks! I should have everything I need now to get my first 3D item into the game. Thanks again for your help!
by JohnWordsworth
Fri Aug 23, 2019 6:53 am
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 285

Re: Unlocking Items Automatically

Ahhh - that's great, many thanks! Sorry for not checking - when I looked before the launch they weren't in the reference.

I will try again this weekend and see if I can get my "Oriental Weapons Pack" ported from Grimrock to Druidstone :).

// JW
by JohnWordsworth
Thu Aug 22, 2019 9:55 pm
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 285

Re: Unlocking Items Automatically

I might be being completely stupid, but I tried the above code in my mod and it doesn't seem to recognise the new functions that you mention. I have the following in my mod_main.lua file but it doesn't seem to recognise any of the new functions (get_registry_key or get_merchant_stock)... -- make alt...
by JohnWordsworth
Fri Aug 16, 2019 1:52 pm
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 285

Re: Unlocking Items Automatically

Hope you had a great vacation!

Many thanks for the response (and the handy feature to support it) - I'm busy for the next few days but I am already looking forward to adding a few more items to the game and having my first small little mod ready :).
by JohnWordsworth
Mon Jul 29, 2019 9:55 pm
Forum: Modding
Topic: Unlocking Items Automatically
Replies: 8
Views: 285

Unlocking Items Automatically

Sorry, I might just be missing something in the documentation - but I am at the stage where I am adding some new weapons to the game but I was hoping to have the weapons/cards available "for free" without providing them as loot. I am just testing with an accessory to start with to get my own cards i...
by JohnWordsworth
Thu Jun 27, 2019 3:15 pm
Forum: Modding
Topic: Druidstone Modding Discord Server
Replies: 3
Views: 152

Re: Druidstone Modding Discord Server

Huh, weird - try this new link https://discord.gg/5c6ha7y (original post also updated).

Nice to hear the Skype chat is still alive! If I still had it installed, I surely would still say hi - but I hit critical mass in chat applications and Skype lost.
by JohnWordsworth
Thu Jun 27, 2019 9:20 am
Forum: Modding
Topic: Editor - heightmap tool crashes editor
Replies: 7
Views: 210

Re: Editor - heightmap tool crashes editor

@Isaac: I went a bit overboard... Instead of upgrading the GMT I decided to start from scratch in C++ as an experiment to try out Dear ImGUI. The plan with this tool is also to have something which can be used for future games easier - i.e. with "import/export" modules. In V1, this will just allow y...
by JohnWordsworth
Thu Jun 27, 2019 9:17 am
Forum: Modding
Topic: Druidstone Modding Discord Server
Replies: 3
Views: 152

Druidstone Modding Discord Server

Back in the Grimrock days we used to chat on Skype. I don't really use Skype any more and I imagine many others are in the same position - as Discord is the 'in' thing at the moment. Basically, I have been playing away with some random things but don't have anything concrete enough to spam the forum...
by JohnWordsworth
Thu Jun 13, 2019 8:58 am
Forum: Modding
Topic: Editor - heightmap tool crashes editor
Replies: 7
Views: 210

Re: Editor - heightmap tool crashes editor

Hello Isaac & Skuggasveinn!

Just an FYI - I've been working on upgrading the Grimrock Model Editor to work with Druidstone - it should be done over the weekend so adding custom models and weapons etc should be possible :).