Search found 23 matches
- Wed May 12, 2021 2:19 am
- Forum: General Discussion
- Topic: Croteam's answer to Druidstone
- Replies: 1
- Views: 2602
Croteam's answer to Druidstone
https://www.youtube.com/watch?v=4DP-tl_TFaY Looks a lot like it too. I wonder if a DLC might be used to implement an alternate game mode; one turning the base game into a more traditional experience, rather than the —essentially tower-defense gameplay. I like the game as it was intended, but I would...
- Thu Jan 23, 2020 4:13 pm
- Forum: Modding
- Topic: transparency question
- Replies: 4
- Views: 15229
Re: transparency question
edit: somehow even if i save this, every time i reload the lvl this value gets unchecked. I guess there is some other value i have to set to keep the changes but i havn't found how tbh. So maybe you know how to do this also :P ? I didn't even think it was possible at first, and posted that initiall...
- Wed Jan 22, 2020 8:37 pm
- Forum: Modding
- Topic: transparency question
- Replies: 4
- Views: 15229
Re: transparency question
The PASS_MASK_FLOOR property of the object's model allows this.

And welcome to the forums.

And welcome to the forums.

- Tue Oct 15, 2019 5:32 am
- Forum: General Discussion
- Topic: Any chance of an ToEE style RPG using Shinobi?
- Replies: 1
- Views: 12457
Any chance of an ToEE style RPG using Shinobi?
The Druidstone engine looks great, and would seem well suited to a conventional top-down isometric style RPG along the lines of Temple of Elemental Evil; or in the very least in the style of Pool of Radiance [1]. Imagine ( as you might already have ;) ) an hybrid that gives the Grimrock FPP explorat...
- Tue Oct 15, 2019 5:16 am
- Forum: Modding
- Topic: Asset pack released
- Replies: 5
- Views: 9096
Re: Asset pack released
Age of Wonders 3 has a toolkit that allows for importing models to be applied to their skeletons; and to use their animations. What it does not do, is allow the end user to export the game models. For Druidstone, it could be enough to allow user animations for the official skeletons... as well as (h...
- Fri Aug 23, 2019 8:34 am
- Forum: General Discussion
- Topic: Great game, but . . .
- Replies: 15
- Views: 21765
Re: Great game, but . . .
I was impressed with the many ways that the abilities can compliment each other during the battles. I was even able to save characters, and achieve victory by pulling one enemy into another when they both had 1 hitpoint left. Another time I won by teleporting Mad-Eye onto the lightning glyphs. I hav...
- Thu Aug 22, 2019 6:36 am
- Forum: General Discussion
- Topic: Bug Reports
- Replies: 6
- Views: 10537
Re: Bug Reports
Not the only one... Crashed during the second stage of the last battle; after the Sorceress/Drider—Demon adopted the defense stance. Ava was knocked out, she was later revived (with one hitpoint), she then drank a potion... and crash; CTD. https://dl.dropboxusercontent.com/s/t0ncwccdecv6e6b/second%2...
Re: AI Bug
Another possible bug:
It seems that the sirens can cast the suffocate spell while they are themselves suffocating from the spell being cast upon them.
The description says that the target cannot cast spells while suffocating.
It seems that the sirens can cast the suffocate spell while they are themselves suffocating from the spell being cast upon them.
The description says that the target cannot cast spells while suffocating.
AI Bug
Animal opponents still halt and do nothing when a path to the party is not apparent, but this blocks the more intelligent enemies who can trigger switches. So this can create a situation where spells & range weapons can pick off the enemies with no risk. https://dl.dropboxusercontent.com/s/3ijyasrc9...
- Thu Jun 27, 2019 1:30 pm
- Forum: Modding
- Topic: Druidstone Modding Discord Server
- Replies: 3
- Views: 7615
Re: Druidstone Modding Discord Server
We still do... That chat has been continuously active for seven years.

(With new chat posts as recent as yesterday...)