Search found 23 matches

by Isaac
Wed May 12, 2021 2:19 am
Forum: General Discussion
Topic: Croteam's answer to Druidstone
Replies: 1
Views: 2602

Croteam's answer to Druidstone

https://www.youtube.com/watch?v=4DP-tl_TFaY Looks a lot like it too. I wonder if a DLC might be used to implement an alternate game mode; one turning the base game into a more traditional experience, rather than the —essentially tower-defense gameplay. I like the game as it was intended, but I would...
by Isaac
Thu Jan 23, 2020 4:13 pm
Forum: Modding
Topic: transparency question
Replies: 4
Views: 15229

Re: transparency question

edit: somehow even if i save this, every time i reload the lvl this value gets unchecked. I guess there is some other value i have to set to keep the changes but i havn't found how tbh. So maybe you know how to do this also :P ? I didn't even think it was possible at first, and posted that initiall...
by Isaac
Wed Jan 22, 2020 8:37 pm
Forum: Modding
Topic: transparency question
Replies: 4
Views: 15229

Re: transparency question

The PASS_MASK_FLOOR property of the object's model allows this.

Image

And welcome to the forums. ;)
by Isaac
Tue Oct 15, 2019 5:32 am
Forum: General Discussion
Topic: Any chance of an ToEE style RPG using Shinobi?
Replies: 1
Views: 12457

Any chance of an ToEE style RPG using Shinobi?

The Druidstone engine looks great, and would seem well suited to a conventional top-down isometric style RPG along the lines of Temple of Elemental Evil; or in the very least in the style of Pool of Radiance [1]. Imagine ( as you might already have ;) ) an hybrid that gives the Grimrock FPP explorat...
by Isaac
Tue Oct 15, 2019 5:16 am
Forum: Modding
Topic: Asset pack released
Replies: 5
Views: 9096

Re: Asset pack released

Age of Wonders 3 has a toolkit that allows for importing models to be applied to their skeletons; and to use their animations. What it does not do, is allow the end user to export the game models. For Druidstone, it could be enough to allow user animations for the official skeletons... as well as (h...
by Isaac
Fri Aug 23, 2019 8:34 am
Forum: General Discussion
Topic: Great game, but . . .
Replies: 15
Views: 21765

Re: Great game, but . . .

I was impressed with the many ways that the abilities can compliment each other during the battles. I was even able to save characters, and achieve victory by pulling one enemy into another when they both had 1 hitpoint left. Another time I won by teleporting Mad-Eye onto the lightning glyphs. I hav...
by Isaac
Thu Aug 22, 2019 6:36 am
Forum: General Discussion
Topic: Bug Reports
Replies: 6
Views: 10537

Re: Bug Reports

Not the only one... Crashed during the second stage of the last battle; after the Sorceress/Drider—Demon adopted the defense stance. Ava was knocked out, she was later revived (with one hitpoint), she then drank a potion... and crash; CTD. https://dl.dropboxusercontent.com/s/t0ncwccdecv6e6b/second%2...
by Isaac
Wed Aug 21, 2019 1:54 pm
Forum: Modding
Topic: AI Bug
Replies: 2
Views: 7416

Re: AI Bug

Another possible bug:

It seems that the sirens can cast the suffocate spell while they are themselves suffocating from the spell being cast upon them.
The description says that the target cannot cast spells while suffocating.
by Isaac
Mon Aug 19, 2019 9:47 am
Forum: Modding
Topic: AI Bug
Replies: 2
Views: 7416

AI Bug

Animal opponents still halt and do nothing when a path to the party is not apparent, but this blocks the more intelligent enemies who can trigger switches. So this can create a situation where spells & range weapons can pick off the enemies with no risk. https://dl.dropboxusercontent.com/s/3ijyasrc9...
by Isaac
Thu Jun 27, 2019 1:30 pm
Forum: Modding
Topic: Druidstone Modding Discord Server
Replies: 3
Views: 7615

Re: Druidstone Modding Discord Server

JohnWordsworth wrote:
Thu Jun 27, 2019 9:17 am
Back in the Grimrock days we used to chat on Skype.
We still do... That chat has been continuously active for seven years. :mrgreen:
(With new chat posts as recent as yesterday...)