Search found 56 matches

by petri
Thu Jul 18, 2019 9:00 am
Forum: Modding
Topic: Editor Bugs
Replies: 3
Views: 4113

Re: Editor Bugs

Many thanks for the bug reports!
by petri
Tue Jul 09, 2019 7:07 pm
Forum: Modding
Topic: Editor Bugs
Replies: 3
Views: 4113

Re: Editor Bugs

F_INTERACT_ACTION: You should return true from the on_interact hook to signal that the action was successful. If you don't do this the game engine assumes that the action was cancelled and action point is not spent.

F_BLOCK_HAZARD & Ice Demon: Thanks! We'll look at this after the summer holidays.
by petri
Sat Jul 06, 2019 3:36 pm
Forum: General Discussion
Topic: Modding Tools
Replies: 6
Views: 5119

Re: Modding Tools

Hi! Unfortunately a full translation is out of the scope of what is possible with modding. Many strings are hardcoded in game code and levels. Also the game font only contains glyphs for english.
by petri
Sat Jul 06, 2019 3:33 pm
Forum: Modding
Topic: Editing Existing Objects in Lua
Replies: 3
Views: 4259

Re: Editing Existing Objects in Lua

Hi and welcome! I've just added the missing card definitions to the asset pack. Beware! The card definitions use slightly different versions of def_xxx() functions because the code was written well before modding support was added to the game. See the remarks at the beginning of cards.lua. Also rega...
by petri
Fri Jul 05, 2019 1:10 pm
Forum: General Discussion
Topic: Modding Tools
Replies: 6
Views: 5119

Re: Modding Tools

PM sent!
by petri
Thu Jul 04, 2019 1:53 pm
Forum: General Discussion
Topic: Modding Tools
Replies: 6
Views: 5119

Re: Modding Tools

Yes, all of these should be possible with Lua scripting. Would you be interested in beta testing the editor and modding tools?
by petri
Sat Jun 22, 2019 11:42 am
Forum: General Discussion
Topic: Kudos for an adventure that offers lots of fun!
Replies: 9
Views: 6800

Re: Kudos for an adventure that offers lots of fun!

Thank you! Glad you liked it! :-)
by petri
Sat Jun 22, 2019 11:41 am
Forum: Modding
Topic: format of textures ?
Replies: 1
Views: 3594

Re: format of textures ?

Good questions! The editor automatically converts PNG files to DDS files. When the mod is packaged you can drop the PNG files, as they are not needed once the textures have been converted. Here are the textures for the centipede for reference: https://www.dropbox.com/sh/79x0ttvqnas79jf/AADzIKePC0P0U...
by petri
Sat Jun 22, 2019 9:51 am
Forum: Modding
Topic: Asset pack released
Replies: 5
Views: 4940

Re: Asset pack released

Good point!
by petri
Thu Jun 20, 2019 4:25 pm
Forum: Modding
Topic: Asset pack released
Replies: 5
Views: 4940

Re: Asset pack released

I'll have to talk with Juho how he feels about it. I can imagine textures would be nice to have (for reskinning). Models would probably be less useful, right?