Search found 56 matches

by petri
Thu Jun 20, 2019 4:23 pm
Forum: Modding
Topic: Video tutorials by Juho
Replies: 2
Views: 15431

Re: Video tutorials by Juho

Part 7 had some outdated / misleading information, so we'll have to edit / reshoot it.
by petri
Thu Jun 20, 2019 12:03 pm
Forum: Modding
Topic: Asset pack released
Replies: 5
Views: 20934

Asset pack released

The asset pack containing all the definitions for built-in assets and level files for the world map & tutorial level has been released.

https://github.com/ctrlaltninja/druidst ... asset_pack
by petri
Thu Jun 20, 2019 11:47 am
Forum: Modding
Topic: Video tutorials by Juho
Replies: 2
Views: 15431

Video tutorials by Juho

Playlist of video tutorials by our very own Juho. Because modding is still restricted to beta testers, please don't spread the links until the tools are officially released:
https://www.youtube.com/playlist?list=P ... TM79FJhJu1
by petri
Thu Jun 20, 2019 11:41 am
Forum: Modding
Topic: Build 1.1.8 released!
Replies: 0
Views: 24639

Build 1.1.8 released!

Changes in 1.1.8: - Added "Copy Site to Clipboard" command to right-click menu for setting up sites visually on the world map* - Improved Create New Mod" to set up mission and site on the world map - Bug fixes * Setting up a new site on the world map is documented here: https://github.com/ctrlaltnin...
by petri
Wed Jun 19, 2019 2:54 pm
Forum: Modding
Topic: Build 1.1.7 released!
Replies: 0
Views: 24311

Build 1.1.7 released!

Changes in 1.1.7: - Mod manager: implemented disabling/enabled mods - Mod manager: visualize duplicated mods and mods with conflicting guids - Added namespace system for avoiding conflicts with other mods and built-in assets (see testmod project for example) - It's now possible to access global vari...
by petri
Tue Jun 18, 2019 11:05 am
Forum: Modding
Topic: Could there be a visual tool for placing site markers?
Replies: 1
Views: 14406

Re: Could there be a visual tool for placing site markers?

Agreed, it would be very useful. I think the very least would be releasing the world map level in the asset pack so that it's possible to place the site on the map and copy the coordinates to clipboard.
by petri
Mon Jun 17, 2019 7:21 pm
Forum: Modding
Topic: Build 1.1.6 released!
Replies: 2
Views: 15415

Re: Build 1.1.6 released!

I should have mentioned that it’s best to play the main campaign in the official branch (currently 1.0.27) in Steam. There are so many internal changes in the editor branch (and so little testing at this point) that there’s bound to be several bugs. Actually playtesting the campaign is on our agenda...
by petri
Mon Jun 17, 2019 2:06 pm
Forum: Modding
Topic: Build 1.1.6 released!
Replies: 2
Views: 15415

Build 1.1.6 released!

Changes in 1.1.6: - Fill new map with room 1 so that F7 works without any extra work - Prevent crashing the editor when starting a map without room definitions - Allow any characters supported by Windows filesystem in mod filenames - Reload mod_main.lua (and imports) when the level is reloaded in ed...
by petri
Mon Jun 17, 2019 11:28 am
Forum: Modding
Topic: Build 1.1.5 is out!
Replies: 5
Views: 19087

Re: Build 1.1.5 is out!

Awesome! :-) A new build should be out later today, which fixes these issues (and others). Many thanks for the feedback!
by petri
Mon Jun 17, 2019 7:49 am
Forum: Modding
Topic: Build 1.1.5 is out!
Replies: 5
Views: 19087

Re: Build 1.1.5 is out!

Okay, I found the problem: /mods/testmod-master/mod_data/... In version 1.1.5 valid characters in mod filenames are letters, digits and underscores. We'll change this in the next version so that '-' is also a valid character. Meanwhile, you can workaround the issue by renaming "testmod-master" to "t...