Search found 56 matches
- Thu Jun 20, 2019 4:23 pm
- Forum: Modding
- Topic: Video tutorials by Juho
- Replies: 2
- Views: 15431
Re: Video tutorials by Juho
Part 7 had some outdated / misleading information, so we'll have to edit / reshoot it.
- Thu Jun 20, 2019 12:03 pm
- Forum: Modding
- Topic: Asset pack released
- Replies: 5
- Views: 20934
Asset pack released
The asset pack containing all the definitions for built-in assets and level files for the world map & tutorial level has been released.
https://github.com/ctrlaltninja/druidst ... asset_pack
https://github.com/ctrlaltninja/druidst ... asset_pack
- Thu Jun 20, 2019 11:47 am
- Forum: Modding
- Topic: Video tutorials by Juho
- Replies: 2
- Views: 15431
Video tutorials by Juho
Playlist of video tutorials by our very own Juho. Because modding is still restricted to beta testers, please don't spread the links until the tools are officially released:
https://www.youtube.com/playlist?list=P ... TM79FJhJu1
https://www.youtube.com/playlist?list=P ... TM79FJhJu1
- Thu Jun 20, 2019 11:41 am
- Forum: Modding
- Topic: Build 1.1.8 released!
- Replies: 0
- Views: 24639
Build 1.1.8 released!
Changes in 1.1.8: - Added "Copy Site to Clipboard" command to right-click menu for setting up sites visually on the world map* - Improved Create New Mod" to set up mission and site on the world map - Bug fixes * Setting up a new site on the world map is documented here: https://github.com/ctrlaltnin...
- Wed Jun 19, 2019 2:54 pm
- Forum: Modding
- Topic: Build 1.1.7 released!
- Replies: 0
- Views: 24311
Build 1.1.7 released!
Changes in 1.1.7: - Mod manager: implemented disabling/enabled mods - Mod manager: visualize duplicated mods and mods with conflicting guids - Added namespace system for avoiding conflicts with other mods and built-in assets (see testmod project for example) - It's now possible to access global vari...
- Tue Jun 18, 2019 11:05 am
- Forum: Modding
- Topic: Could there be a visual tool for placing site markers?
- Replies: 1
- Views: 14406
Re: Could there be a visual tool for placing site markers?
Agreed, it would be very useful. I think the very least would be releasing the world map level in the asset pack so that it's possible to place the site on the map and copy the coordinates to clipboard.
- Mon Jun 17, 2019 7:21 pm
- Forum: Modding
- Topic: Build 1.1.6 released!
- Replies: 2
- Views: 15415
Re: Build 1.1.6 released!
I should have mentioned that it’s best to play the main campaign in the official branch (currently 1.0.27) in Steam. There are so many internal changes in the editor branch (and so little testing at this point) that there’s bound to be several bugs. Actually playtesting the campaign is on our agenda...
- Mon Jun 17, 2019 2:06 pm
- Forum: Modding
- Topic: Build 1.1.6 released!
- Replies: 2
- Views: 15415
Build 1.1.6 released!
Changes in 1.1.6: - Fill new map with room 1 so that F7 works without any extra work - Prevent crashing the editor when starting a map without room definitions - Allow any characters supported by Windows filesystem in mod filenames - Reload mod_main.lua (and imports) when the level is reloaded in ed...
- Mon Jun 17, 2019 11:28 am
- Forum: Modding
- Topic: Build 1.1.5 is out!
- Replies: 5
- Views: 19087
Re: Build 1.1.5 is out!
Awesome! A new build should be out later today, which fixes these issues (and others). Many thanks for the feedback!
- Mon Jun 17, 2019 7:49 am
- Forum: Modding
- Topic: Build 1.1.5 is out!
- Replies: 5
- Views: 19087
Re: Build 1.1.5 is out!
Okay, I found the problem: /mods/testmod-master/mod_data/... In version 1.1.5 valid characters in mod filenames are letters, digits and underscores. We'll change this in the next version so that '-' is also a valid character. Meanwhile, you can workaround the issue by renaming "testmod-master" to "t...