Build 1.1.9 released!

Talk about creating mods for Druidstone here.

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petri
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Joined: Thu Apr 11, 2019 10:07 am

Build 1.1.9 released!

Post by petri » Thu Aug 15, 2019 12:25 pm

Summer holidays are over and we're back working on the editor release.

Changes in 1.1.9:
- Improved error handling when saving particle systems
- Improved the hygiene of mods by undefining assets defined by mods when loading a level
- The idea is to prevent placing objects defined in another mod to a level, because mods need to be self-contained
- Remove missing modded abilities & items when loading a savegame in case the mod has been disabled/removed
- Prevent loading a savegame that refers to a missing level
- New functions (see scripting reference for details):
get_party_inventory()
get_merchant_inventory()
set_new_arrival(item_name, value)
set_registry(key, value)
get_registry(key)
- Bug fix: reverting a built-in particle effect crashes the editor, reverting a custom particle effect does nothing
- Bug fix: enabling the "F_BLOCK_HAZARD" flag on an object in the editor crashes when the level is loaded
- Bug fix: pressing ESC does not go back to the editor after skipping a cinematic with double ESC
- Bug fix: the game may crash when a creature dies while its mind controlled
- Bug fix: Oil Shot does not deal fire damage (also fixed Oil Shot description)
- Bug fix: Dodge + Counter-attack crashes when barehanded

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