Animal opponents still halt and do nothing when a path to the party is not apparent, but this blocks the more intelligent enemies who can trigger switches. So this can create a situation where spells & range weapons can pick off the enemies with no risk.
https://vimeo.com/manage/354539703/general
BTW... Have you seen the effect of killing enemies with the electrical trap? It kills targets in realtime, but in linear order.
In my play of the map, I killed both guards at the same time by pulling the lever to activate the trap; they were both standing in front of the beam.
Also, the first time I passed the trap using the Warden, because his cloak made him immune to electrical attacks. He got hit about a dozen times (each for zero damage), before the trap automatically shut's off.
There is another bug here. The Forcefield spell, shatters [inexplicably...from a player's perspective]
when cast on either of the tiles that are —potentially— affected by the electrical trap.
https://vimeo.com/354622920
Also: (But possibly not a bug)
When the guards are on the other side of the trap, and can't reach the switch... they just guard—even though within range of attack with their weapons. I couldn't test this for opponents with ranged weapons.
AI Bug
Moderator: Sir Tawmis
Re: AI Bug
Another possible bug:
It seems that the sirens can cast the suffocate spell while they are themselves suffocating from the spell being cast upon them.
The description says that the target cannot cast spells while suffocating.
It seems that the sirens can cast the suffocate spell while they are themselves suffocating from the spell being cast upon them.
The description says that the target cannot cast spells while suffocating.