Feedback after a couple hours gameplay

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backdragon
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Joined: Sun May 19, 2019 8:30 pm

Feedback after a couple hours gameplay

Post by backdragon » Sun May 19, 2019 8:36 pm

I'm a big board game / dungeon delve gamer, so this was right up my alley. Just like Descent / Gloomhaven / Mice & Mystics, etc. Lots of fun! Here's some constructive feedback.

Interface stuff:
- Allow buyback option w/out money lost.
- Show current gear when hovering over store items. (So we can compare)
- Allow the "E" button to be used for End turn confirmation.
- Equipping an item gives you an ability, but it does not show up in your ability list, which means you can't add gems to it. (Maybe this isn't a bug, but it was confusing)

- Provide a Skip button when replaying a scenario and avoid all the pre-amble.
- In the early game, Oiko and Barrel and Aava all show their names before you get to name them.
- Pressing ESC should always pull up the menu. Not just on my turn.
- Allow for multiple save profiles.

Ravenwoods
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Joined: Sun May 19, 2019 3:36 am

Re: Feedback after a couple hours gameplay

Post by Ravenwoods » Mon May 20, 2019 9:06 am

Literally seconded every single one on the list! These would really help improving the quality of life!

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petri
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Re: Feedback after a couple hours gameplay

Post by petri » Wed May 22, 2019 6:18 am

Thanks for the feedback! You can skip cinematics by pressing ESC twice. We have also disabled Re-equip when playing tutorials levels for the first time in 1.0.21, so you can't see the heroes before naming them. We need to think about the other suggestions a bit.

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Isaac
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Re: Feedback after a couple hours gameplay

Post by Isaac » Thu May 23, 2019 12:32 am

petri wrote:
Wed May 22, 2019 6:18 am
We need to think about the other suggestions a bit.
Did you eve play Ground Control, by Massive Ent. In their game, the player had to decide what equipment to bring to the mission—always a trade off. Once they were on the ground, they had to make it work. When I first played Druidstone, I was almost compulsively accustomed to the RPG style inventory management features of most RPGs... But once I got a handle on the game not being one, but being more of a tactical puzzle game, I never looked back.

It's good to hear about the ESC skip feature; I mentioned it in my thoughts on the beta.

I don't know if it was seen, but I mentioned an easy [but crude] option to add arrows to the bows here:
viewtopic.php?f=5&t=41&p=133#p133

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Sir Tawmis
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Re: Feedback after a couple hours gameplay

Post by Sir Tawmis » Thu May 23, 2019 11:09 pm

backdragon wrote:
Sun May 19, 2019 8:36 pm
- Allow buyback option w/out money lost.
The only thing with this, I could see it almost as a bit of an exploit. Out of room or something? Sell to a vendor, let them hold it - come back and "buy" it back for no money lost. I'd say that there should be a small fraction of money to buy something back, at the very least.

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Isaac
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Re: Feedback after a couple hours gameplay

Post by Isaac » Fri May 24, 2019 12:57 am

Sir Tawmis wrote:
Thu May 23, 2019 11:09 pm
The only thing with this, I could see it almost as a bit of an exploit. Out of room or something? Sell to a vendor, let them hold it - come back and "buy" it back for no money lost. I'd say that there should be a small fraction of money to buy something back, at the very least.
This isn't a problem if the by-back option is only good for the current transaction session—once they leave the menu, the deals would be final.

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Sir Tawmis
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Re: Feedback after a couple hours gameplay

Post by Sir Tawmis » Sat May 25, 2019 12:45 am

Isaac wrote:
Fri May 24, 2019 12:57 am
Sir Tawmis wrote:
Thu May 23, 2019 11:09 pm
The only thing with this, I could see it almost as a bit of an exploit. Out of room or something? Sell to a vendor, let them hold it - come back and "buy" it back for no money lost. I'd say that there should be a small fraction of money to buy something back, at the very least.
This isn't a problem if the by-back option is only good for the current transaction session—once they leave the menu, the deals would be final.
I could see this. Essentially, it would prevent accidentally selling something - but as soon as you walk away - the vendor considers "All deals final." :lol:

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