Feedback after a couple hours gameplay
Moderator: Sir Tawmis
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- Posts: 1
- Joined: Sun May 19, 2019 8:30 pm
Feedback after a couple hours gameplay
I'm a big board game / dungeon delve gamer, so this was right up my alley. Just like Descent / Gloomhaven / Mice & Mystics, etc. Lots of fun! Here's some constructive feedback.
Interface stuff:
- Allow buyback option w/out money lost.
- Show current gear when hovering over store items. (So we can compare)
- Allow the "E" button to be used for End turn confirmation.
- Equipping an item gives you an ability, but it does not show up in your ability list, which means you can't add gems to it. (Maybe this isn't a bug, but it was confusing)
- Provide a Skip button when replaying a scenario and avoid all the pre-amble.
- In the early game, Oiko and Barrel and Aava all show their names before you get to name them.
- Pressing ESC should always pull up the menu. Not just on my turn.
- Allow for multiple save profiles.
Interface stuff:
- Allow buyback option w/out money lost.
- Show current gear when hovering over store items. (So we can compare)
- Allow the "E" button to be used for End turn confirmation.
- Equipping an item gives you an ability, but it does not show up in your ability list, which means you can't add gems to it. (Maybe this isn't a bug, but it was confusing)
- Provide a Skip button when replaying a scenario and avoid all the pre-amble.
- In the early game, Oiko and Barrel and Aava all show their names before you get to name them.
- Pressing ESC should always pull up the menu. Not just on my turn.
- Allow for multiple save profiles.
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- Posts: 10
- Joined: Sun May 19, 2019 3:36 am
Re: Feedback after a couple hours gameplay
Literally seconded every single one on the list! These would really help improving the quality of life!
Re: Feedback after a couple hours gameplay
Thanks for the feedback! You can skip cinematics by pressing ESC twice. We have also disabled Re-equip when playing tutorials levels for the first time in 1.0.21, so you can't see the heroes before naming them. We need to think about the other suggestions a bit.
Re: Feedback after a couple hours gameplay
Did you eve play Ground Control, by Massive Ent. In their game, the player had to decide what equipment to bring to the mission—always a trade off. Once they were on the ground, they had to make it work. When I first played Druidstone, I was almost compulsively accustomed to the RPG style inventory management features of most RPGs... But once I got a handle on the game not being one, but being more of a tactical puzzle game, I never looked back.
It's good to hear about the ESC skip feature; I mentioned it in my thoughts on the beta.
I don't know if it was seen, but I mentioned an easy [but crude] option to add arrows to the bows here:
viewtopic.php?f=5&t=41&p=133#p133
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- Posts: 19
- Joined: Sat Apr 13, 2019 7:52 pm
Re: Feedback after a couple hours gameplay
The only thing with this, I could see it almost as a bit of an exploit. Out of room or something? Sell to a vendor, let them hold it - come back and "buy" it back for no money lost. I'd say that there should be a small fraction of money to buy something back, at the very least.
Re: Feedback after a couple hours gameplay
This isn't a problem if the by-back option is only good for the current transaction session—once they leave the menu, the deals would be final.Sir Tawmis wrote: ↑Thu May 23, 2019 11:09 pmThe only thing with this, I could see it almost as a bit of an exploit. Out of room or something? Sell to a vendor, let them hold it - come back and "buy" it back for no money lost. I'd say that there should be a small fraction of money to buy something back, at the very least.
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- Posts: 19
- Joined: Sat Apr 13, 2019 7:52 pm
Re: Feedback after a couple hours gameplay
I could see this. Essentially, it would prevent accidentally selling something - but as soon as you walk away - the vendor considers "All deals final."Isaac wrote: ↑Fri May 24, 2019 12:57 amThis isn't a problem if the by-back option is only good for the current transaction session—once they leave the menu, the deals would be final.Sir Tawmis wrote: ↑Thu May 23, 2019 11:09 pmThe only thing with this, I could see it almost as a bit of an exploit. Out of room or something? Sell to a vendor, let them hold it - come back and "buy" it back for no money lost. I'd say that there should be a small fraction of money to buy something back, at the very least.